We wanted to make a challenging game, but a challenging game in which users felt a sense of accomplishment. And if they were facing a challenge that they could not overcome, it’s about making sure that their time will be rewarded, that they will be able to work out how to get over those challenges.
Yosuke Hayashi later added that, although it is easy to make a game difficult up simply increasing numbers, it won’t necessarily make the game good. Thus, they take a lot of time and effort when it comes to balancing the difficulty:
It’s really easy to make a simply difficult game. That’s just about increasing this three up to a ten. But we ask ourselves: is that a good game? So, really, it does take a lot of time and effort, and user testing, to make that adjustment.
Nioh, which is coming out on the 7th of February for the PlayStation 4, is available for preorder with this link on Amazon.