Nier: Automata Director and Producer Explain Game Length Variance
Nier: Automata's director and producer detailed the game's length, explaining that a main story run takes about 25 hours, while completionists may need 55.
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Playtime Estimates for Different Styles
In an interview with RPG Site ahead of the game’s launch, Producer Yosuke Saito provided concrete figures for the time required to complete Nier: Automata. He revealed that the internal quality assurance (QA) team, playing on the Normal difficulty setting, took approximately 25 hours to finish their first playthrough. This estimate applies to a player focused primarily on the main story quests, without significant deviation into the game’s numerous side quests and optional activities.
Saito also offered a number for players who aim for full completion. For those intending to discover every collectible, finish all side quests, unlock all enhancements, and defeat the game’s optional super bosses, the playtime extends considerably. A completionist run was estimated to take around 55 hours. This wide variance between a story-focused run and a 100% playthrough highlights a design that accommodates different levels of engagement, from a straightforward action-RPG experience to a deep, exhaustive adventure. The numbers suggest a substantial amount of optional content is available for players who wish to explore the world of Nier: Automata thoroughly.
The Role of Multiple Endings
Director Taro Yoko elaborated on the game’s structure, which is built around multiple endings that occur at different stages. This design is a signature of Yoko’s work, familiar to fans of his previous games such as Drakengard and the original Nier. He explained that it is possible to reach an early ending in as little as 10 hours. Yoko described this 10-hour experience as “one complete package,” suggesting it offers a satisfying narrative arc on its own.
However, he stressed that this initial conclusion is not the definitive end of the story. Players are encouraged to continue their save file after reaching this first ending to unlock further narrative branches and subsequent playthroughs that recontextualize the plot. This multi-layered approach to storytelling, where new perspectives and truths are revealed with each major ending, means that the initial 10-to-25-hour experience is just one part of a much larger, interconnected narrative. The full scope of the game’s story is only revealed to players who pursue these additional endings.
Development and Release Details
Nier: Automata is a collaboration between publisher Square Enix and developer PlatinumGames. The involvement of PlatinumGames, a studio renowned for its expertise in creating fluid, fast-paced action games like Bayonetta and Metal Gear Rising: Revengeance, generated significant anticipation for the title’s combat mechanics. The project was led by Yoko as director and Saito as producer, reuniting key talent from the original Nier, a title that had garnered a passionate cult following for its unique story and characters.
The game was scheduled for release on the PlayStation 4 in North America on March 7, 2017. In addition to the console version, Square Enix also confirmed that a PC port would be released via Steam sometime later in 2017, although a specific date was not provided at the time of the interview.
Frequently asked questions
How long does it take to beat Nier: Automata?
According to producer Yosuke Saito, a playthrough focusing on the main story takes about 25 hours on Normal difficulty. For players aiming to complete everything, including all side quests, collectibles, and optional bosses, the total playtime can extend to around 55 hours.
Can you beat Nier: Automata in 10 hours?
Yes, it is possible to reach an early ending in about 10 hours. Director Taro Yoko stated that this 10-hour experience was designed to feel like a 'complete package.' However, this is only the first of multiple endings required to see the full story.
Does Nier: Automata have more than one ending?
Yes, Nier: Automata features multiple endings as a core part of its narrative design. Players are expected to continue playing after the first ending to unlock new story branches and perspectives. Uncovering the game's complete story requires achieving several of these major endings.
Who developed Nier: Automata?
Nier: Automata was developed by PlatinumGames, known for its expertise in action titles, and published by Square Enix. The project was directed by Taro Yoko and produced by Yosuke Saito, both of whom worked on the original Nier.