New info on PS4 exclusive Rime: world, influences on graphics, puzzles and sound

Rime got an exclusive story feature in this month’s EDGE print magazine. Thanks to the forum goers on NEOGAF, a summary of new info got compiled from the article.

First up is the world of Rime. The island shown so far represents the first stage of the five stages of grief (which are denial, anger, bargaining, depression and acceptance) that are linked via dreams. The videogame is going to include multiple islands, with some having a lot of areas that can be explored.

If you haven’t been playing attention, the PS4 exclusive has a lot of puzzles. One of which was shown in a trailer at GamesCom. According to EDGE, a fox will lead the boy through tress with small markings, which will aligned at the right angle to show a drawing of the fox. This will subsequently lead to another puzzle.

In terms of graphics, Tequila Works used color palettes and island sets based on artists such as Salvador Dalí, Joaquín Sorolla and Giorgio de Chirico. The team was also influenced by Studio Ghibli, the Japanese animation studio responsible for classic anime films like Princess Mononoke and Spirited Away. Check out the graphics style of the videogame with a few screens below this paragraph.

Last but not least is the audio. The developer went with natural field recordings to provide more immersion. Akira Yamaoka will be part of the soundtrack as well.

Rime launches next year for PlayStation 4.

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