News · PS4

Street Fighter V Beta Codes Were Sent Out, Download Size Revealed

Details on the first Street Fighter V beta for PS4, including the download size, playable character roster, schedule, and how players gained access.

Published
Read
2 min
Street Fighter V Beta Codes Were Sent Out, Download Size Revealed — News on Game Idealist

Retailers including Amazon and GameStop began sending out PlayStation 4 beta codes for Capcom’s Street Fighter V in July 2015. The distribution gave players their first chance to go hands-on with the upcoming fighting game. The beta client itself required a 1.409 GB download from the PlayStation Store. In addition to the main file, a mandatory update of the exact same size was also required, bringing the total installation footprint to approximately 2.82 GB.

Beta Schedule and Roster

The online beta test was scheduled to begin on July 23, 2015, at 6:00 PM PT and was set to run for five consecutive days. The primary purpose of the test was to stress-test the game’s online infrastructure and gather player feedback ahead of its full release.

Capcom planned a staggered character rollout for the event. At the start of the beta, four fighters were available: series veterans Ryu and Chun-Li, the powerful antagonist M. Bison, and the returning Charlie Nash. To encourage continued play throughout the five-day period, two more characters were scheduled to be added to the roster on July 25: Birdie and Cammy. This brought the total number of playable fighters to six for the latter part of the test.

Gameplay and Matchmaking

The beta focused exclusively on online multiplayer competition. Local versus play was not supported during this test phase. The matchmaking system was designed to minimize player downtime. After selecting a character, participants were placed into a training room to practice moves and combos while the game searched for an opponent in the background. Once another player was found, the system would transition from the training environment directly into the online match.

Access and Future Plans

Access to the Street Fighter V beta was granted to players who preordered the game on PlayStation 4. This method served as an incentive for early purchases. Capcom also shared details about the full game, which was targeting a release in early 2016 with a launch roster of 16 fighters. In a notable announcement, the company confirmed that all post-launch DLC, including new characters, would be earnable through in-game play. While items would also be available for purchase with real money, this provided a path for dedicated players to unlock content without additional spending.

Frequently asked questions

How big was the Street Fighter V beta download?

The initial download for the Street Fighter V beta on PS4 was 1.409 GB. However, it also required a mandatory update file of the same size. The total required storage space was approximately 2.82 GB. This was a relatively compact size for a beta on the platform at the time, allowing for a quick download before the test began.

What characters were playable in the first Street Fighter V beta?

The beta featured a staggered roster. At its start on July 23, 2015, players could choose from four characters: Ryu, Chun-Li, M. Bison, and Charlie Nash. Two days later, on July 25, the roster expanded to include Birdie and Cammy, bringing the total number of playable fighters to six for the remainder of the test period.

How did you get into the Street Fighter V beta?

Access to the first Street Fighter V beta on the PlayStation 4 was guaranteed with a preorder of the game from participating retailers like Amazon and GameStop. These retailers distributed access codes to customers who had reserved a copy. This method was used as a promotional incentive for players to commit to an early purchase.

Could you earn DLC in Street Fighter V for free?

Capcom announced that all post-launch gameplay content, including new characters and other DLC packs, could be earned by playing the game. While these items were also available for direct purchase with real money, players had the option to unlock them entirely through in-game effort. This was a key part of the game's long-term content strategy.