Hori Fighting Commander 4 Compatibility and Firmware Support for PS4 and PS3
Details on the Hori Fighting Commander 4's compatibility, including required PS4 and PS3 firmware, unsupported features, and its focus on fighting games.
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System Requirements and Compatibility
Hori released official details for its Fighting Commander 4 controller, outlining the specific system software needed for PlayStation 4 and PlayStation 3 compatibility. The information, posted on the official Hori shopping website ahead of its launch, confirmed the controller’s focus as a specialized tool for fighting game enthusiasts.
For use with a PlayStation 4, the Fighting Commander 4 requires the console to be updated with the latest available firmware. This is standard practice for licensed third-party accessories, as platform holders like Sony often include updated driver support or security authentications in system software updates to ensure peripherals function as intended. On the PlayStation 3, the controller requires system software version 2.80 or higher to be installed.
Hori also clarified the controller’s limitations regarding older hardware. The Fighting Commander 4 is not compatible with the original PlayStation, the redesigned PSOne, or the PlayStation 2. This lack of support extends to software emulation. While some early PlayStation 3 models support PS2 game playback through backward compatibility, Hori stated that the controller was not guaranteed to function correctly in that specific environment. Specialized controllers often rely on input protocols that are not recognized by the software layer used for running older titles.
A Focused Design with Specific Exclusions
The design of the Hori Fighting Commander 4 prioritizes the needs of fighting game players, resulting in the exclusion of several standard features found on a DualShock controller. The most significant omission is the complete absence of left and right analog sticks. This design choice firmly positions the pad for 2D gameplay, making it unsuitable for 3D action games, first-person shooters, or any title that relies on analog input for movement or camera control.
The controller’s primary feature is its six-button layout on its face, a design that harkens back to the classic arcade cabinet setup for games like Street Fighter. This provides direct access to light, medium, and heavy punches and kicks, allowing players to execute complex combos without shifting their thumb to the shoulder buttons. This layout is particularly favored by players who use a “claw” grip to access all face buttons simultaneously with their index, middle, and ring fingers.
Further streamlining the design, Hori removed several features specific to the DualShock 4. The Fighting Commander 4 does not have a light bar, motion sensor capabilities, or a built-in speaker. It also lacks any input for headsets or microphones. Players wishing to use voice chat while playing with this controller would need to connect a separate USB-based headset directly to their console. These exclusions underline the product’s purpose as a pure gameplay device, stripping away features considered non-essential for competitive fighting games to focus on input precision and ergonomics.
Target Audience and Release Details
The Hori Fighting Commander 4 was built for a specific library of games. Its feature set is tailored for 2D fighters where precise digital inputs from a D-pad are paramount. The six-button layout has a long history, popularized by the Sega Genesis controller for home versions of arcade fighting games. Hori’s listing suggested its use for contemporary titles such as Guilty Gear Xrd Sign, Mortal Kombat X, and Ultra Street Fighter IV. The controller was also presented as a forward-looking option for the then-upcoming Street Fighter V.
The combination of a high-quality D-pad and the six-face-button configuration is intended to offer an alternative for players who prefer a gamepad over a larger, more expensive arcade stick. The controller’s wired USB connection also ensures minimal input latency, a critical factor in high-level fighting game competition where split-second reactions determine the outcome of a match.
According to a retail listing on Amazon at the time, the Hori Fighting Commander 4 was scheduled for release in the United States on May 5, 2015. The product appeared as a dedicated solution for fans of the fighting game genre on Sony’s fourth and third generation consoles.
Frequently asked questions
Does the Hori Fighting Commander 4 have a headphone jack?
No, the Hori Fighting Commander 4 does not have a port for headsets or microphones. Players needing voice chat would have to connect a USB headset directly to their PlayStation console to communicate with others online.
Can you use the Hori Fighting Commander 4 on a PS2?
The controller is not compatible with the PlayStation 2, PlayStation, or PSOne consoles. Hori also noted that its functionality is not guaranteed for PS2 games played via backward compatibility on a PlayStation 3 system.
What kind of games is the Hori Fighting Commander 4 for?
It is designed specifically for 2D fighting games. Its six-button face layout and lack of analog sticks make it ideal for titles like Street Fighter, Mortal Kombat, and Guilty Gear, but unsuitable for most other genres.
What firmware is needed for the Hori Fighting Commander 4?
To use the controller, a PlayStation 4 must have the latest system firmware installed at the time of use. For the PlayStation 3, the console needs to be updated to system software version 2.80 or higher.