Project CARS Download Size Listed for Xbox One Version
The Xbox Store revealed the download size for Project CARS on Xbox One, requiring 18.13 GB of storage. This was smaller than competitors like Forza.
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The Xbox Store revealed the download size for the Xbox One version of Project CARS ahead of its release. The racing simulator required 18.13 GB of storage space on the console, a figure that provided context on the game’s scope and its demands on player hardware.
File Size in Context
The 18.13 GB figure was noteworthy when compared to other major racing titles on the Xbox One at the time. Forza Motorsport 5, for instance, required a substantial 50.54 GB, and the open-world racer Forza Horizon 2 took up 38.21 GB. The smaller size of Project CARS was a welcome detail for players managing the console’s standard 500 GB internal hard drive. In the early years of the console generation, digital game sizes were a significant concern, with large installations quickly consuming available space. While Microsoft enabled support for external hard drives to expand storage, a more compact installation meant players could keep more games installed without an immediate need for extra hardware. A physical disc version was also confirmed to be available at retail for those who preferred it.
A Community-Funded Vision
Project CARS stood out for its development and funding model. The project was financed by its developer, Slightly Mad Studios, in partnership with the gaming community. This approach bypassed the traditional publisher-centric funding model, where a single company provides the budget in exchange for creative control. Instead, the studio raised funds directly from fans and racing enthusiasts. This method allowed for a collaborative and transparent development process. The community of backers could play early builds, provide direct feedback, and witness the game’s evolution, ensuring the final product aligned with the expectations of its core audience. This grassroots approach demonstrated how crowdfunding could enable independent studios to tackle large-scale projects that might otherwise be considered too niche for a major publisher.
Multi-Platform Release and VR Ambitions
The game’s launch was planned across multiple platforms. The North American release date was set for May 12, 2015, for the Xbox One, PlayStation 4, and PC. Slightly Mad Studios also announced plans to bring Project CARS to SteamOS and the Nintendo Wii U later in 2015. Porting a graphically intensive simulation to the Wii U was seen as an ambitious technical challenge. Further demonstrating its forward-looking design, Project CARS was developed with virtual reality in mind. The studio confirmed support for two prominent VR headsets of the era: the Oculus Rift for PC and Sony’s Project Morpheus, the codename for PlayStation VR. This commitment placed Project CARS among the first major titles to embrace emerging VR technology, promising a new level of immersion for the racing genre.
Developer and Distribution
While Slightly Mad Studios led development as an independent entity, the studio partnered with Bandai Namco for distribution. This arrangement allowed the developer to maintain creative control over the project while using Bandai Namco’s established global network to handle the logistics of bringing physical retail versions to store shelves worldwide. This hybrid model of independent development paired with a major distribution partner was an effective strategy for getting an ambitious, community-backed game into the hands of a mainstream console audience, ensuring it appeared alongside titles from the industry’s largest publishers.
Frequently asked questions
What was the download size for Project CARS on Xbox One?
The Xbox Store listed the download size for Project CARS as 18.13 GB. This was notably smaller than other contemporary racing titles on the console, such as Forza Motorsport 5 (50.54 GB) and Forza Horizon 2 (38.21 GB). A physical disc version was also available for players who preferred it.
When was Project CARS released?
The North American release date for Project CARS was scheduled for May 12, 2015. This initial launch included versions for the Xbox One, PlayStation 4, and PC. Additional versions for SteamOS and the Nintendo Wii U were planned for release later in the same year.
How was Project CARS funded?
Project CARS was funded through a combination of the developer's own resources and contributions from the gaming community. This community-funding model allowed Slightly Mad Studios to develop the game independently, incorporating feedback from supporters throughout the creation process and avoiding a traditional publisher funding arrangement.
Did Project CARS support VR?
Yes, at the time of its 2015 release, Project CARS was announced to have support for virtual reality headsets. This included compatibility with the Oculus Rift on PC and Sony's Project Morpheus, which was the development codename for the PlayStation VR headset on the PlayStation 4.