Capcom and Sony Detail Street Fighter V Console Exclusivity and Reveal Box Art
Capcom and Sony Computer Entertainment detailed their partnership to make Street Fighter V a console exclusive for the PlayStation 4, with a PC release also
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Following the announcement of Street Fighter V, Capcom and Sony Computer Entertainment shared more details about their partnership, which established the game as a console exclusive for the PlayStation 4. Alongside the discussion, Capcom unveiled the official box art for the fighting game, featuring the series protagonist, Ryu. The game was also confirmed for a PC release and would support cross-platform play between PS4 and PC users.
The Capcom and Sony Partnership
Executives from both companies commented on the exclusive arrangement. Matt Dahlgren, who was the Associate Director of Brand Marketing and eSports for Capcom, stated that the two companies held a “mutual belief” regarding the potential of the fighting game genre. He framed the announcement as just the beginning of a larger plan for the franchise.
“Throughout all of our discussions with Sony Computer Entertainment, it is clear that we share a mutual belief that the fighting genre has a huge opportunity for growth,” Dahlgren said in a press release. “The announcement today is just the first step, of many, in creating the next generation Street Fighter experience our fans have been asking for.”
Representing Sony, Adam Boyes, the Vice President of Publisher & Developer Relations for Sony Computer Entertainment America, described the deal as a significant honor and responsibility. He emphasized Sony’s commitment to the partnership and the franchise’s fanbase.
“Partnering with Capcom to deliver one of the most popular video game franchises of all time as a console exclusive to our PlayStation family is a huge undertaking and an honor we take incredibly seriously,” Boyes commented. “We can’t wait to show Street Fighter and PlayStation fans what we have in store for them.”
Cross-Platform Play and Release Details
The collaboration between Capcom and Sony secured Street Fighter V for the PlayStation 4 as its only console destination. However, the game was not entirely exclusive to Sony’s platform. A simultaneous release for PC was also confirmed. A key feature highlighted in the announcement was the inclusion of cross-platform play, which would allow the PS4 and PC communities to compete against one another online. This feature aimed to create a single, unified player base for the game, preventing the audience from being split by platform choice.
At the time of the announcement, a specific release date for Street Fighter V had not yet been revealed. The initial screenshots showcased a significant graphical evolution for the series, with detailed character models for Ryu and Chun-Li in a dynamic, cel-shaded art style powered by Unreal Engine 4. The focus was on establishing the new platform partnership and teasing the next generation of Street Fighter.
Frequently asked questions
Why was Street Fighter V a console exclusive on PlayStation 4?
The console exclusivity resulted from a partnership between Capcom and Sony. Executives from both companies cited a shared belief in the fighting genre's potential for growth. Sony considered it an honor to host the franchise, while Capcom saw it as the first step in creating a next-generation experience for fans.
What platforms was Street Fighter V announced for?
Street Fighter V was announced as a console exclusive for the PlayStation 4. A version for PC was also confirmed, making those the only two platforms the game would be available on at launch.
Did Street Fighter V have cross-play?
Yes, Capcom confirmed from the outset that Street Fighter V would support cross-platform play. This feature was intended to unite the player base, allowing competitors on PlayStation 4 and PC to match against each other online seamlessly.
Who is on the box art for Street Fighter V?
The initial box art revealed for Street Fighter V featured the iconic face of the series, Ryu. The artwork depicts him in a powerful, ready stance, rendered in the game's distinct visual style.