Yooka-Laylee developer talks about the challenges of multiplatform development
Steven Hurst recently talked about the challenges of multiplatform development. In a long interview with Gamasutra, the environment art director behind the upcoming Yooka-Laylee stated that it was “far easier” to develop for a single platform, just like Rare did with the Nintendo 64, as opposed to creating a game for several gaming platforms. He … Read more