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Hidetaka Miyazaki talks about one of Demon’s Souls influences in Bloodborne

Bloodborne_Chalice-Dungeon-1In a multi-page interview with IGN, Hidetaka Miyazaki was questioned about some of the similarities between Demon’s Souls and the upcoming Bloodborne. The director revealed that the spiritual successor does carry “the DNA of Demon’s Souls” when it comes to level design. He then stated that the levels in the PS4 exclusive are influenced by the previous title and are “very specifically designed.” View his full answer below:

Just reflecting on your question and the history of my development…it carries the DNA. It carries the DNA of Demon’s Souls and its very specific level design. And even in Bloodborne, the upper maps, the maps above ground, are all along the lines of Demon’s Souls and very specifically designed.

Hidetaka Miyazaki directed Demon’s Souls, which came out as a PS3 exclusive. He would then go on to direct Dark Souls, a multiplatform release, before supervising the development of Dark Souls 2. For Bloodborne, his company decided to team up with SCE Japan Studio once again, making the highly-anticipated game an exclusive for the PS4.

Miyazaki previously said that the atmosphere of Bloodborne is based on the Tower of Latria level from Demon’s Souls. The upcoming release also utilizes a central hub similar to the first Souls game where you can wrap to different parts of the world.

The new I.P. is coming out on the 24th of March. It is actually not the only new release by From Software for this spring. The same company is also launching Dark Souls 2: Scholar of the First Sin on the PS4 and other platforms on the 7th of April. You can preorder both upcoming releases with these Amazon pages: Bloodborne and Dark Souls 2: Scholar of the First Sin.