How to Unlock the Mist Walker Trophy in Final Fantasy XII: The Zodiac Age
A complete guide to performing all eight Concurrences in Final Fantasy XII: The Zodiac Age to unlock the rare Mist Walker gold trophy on PlayStation 4.
- Published
- Read
- 5 min
The Mist Walker trophy in Final Fantasy XII: The Zodiac Age is a gold trophy awarded for executing every Concurrence in the game. This requires a deep understanding of the Quickening system, a combat mechanic that is part skill and part luck. Unlocking all eight finishing moves, especially the elusive Black Hole, involves chaining together long sequences of special attacks.
Understanding Quickenings and Mist Charges
Quickenings are the equivalent of Limit Breaks in Final Fantasy XII. These powerful attacks are unlocked for each character on their respective License Boards, typically found near the edges. Each of the six main characters can learn up to three Quickenings.
Upon unlocking the first Quickening for any character, a yellow meter called the Mist Charge meter appears below their HP and MP bars in battle. A character gains one segment of this meter for each Quickening license they unlock, up to a maximum of three. These charges are consumed to perform the attacks.
Each character has three unique Quickenings:
Ashe
- Rank 1: Northswain’s Glow
- Rank 2: Heaven’s Wrath
- Rank 3: Maelstrom’s Bolt
Balthier
- Rank 1: Fires of War
- Rank 2: Tides of Fate
- Rank 3: Element of Treachery
Basch
- Rank 1: Fulminating Darkness
- Rank 2: Ruin Impendent
- Rank 3: Flame Purge
Fran
- Rank 1: Feral Strike
- Rank 2: Whip Kick
- Rank 3: Shatterheart
Penelo
- Rank 1: Intercession
- Rank 2: Evanescence
- Rank 3: Resplendence
Vaan
- Rank 1: Red Spiral
- Rank 2: White Whorl
- Rank 3: Pyroclasm
How to Perform a Quickening Chain
Using a Quickening opens the opportunity to chain multiple attacks together. Once initiated from the Mist sub-menu, a four-second timer begins. The goal is to select subsequent attacks from the available party members before the timer runs out. The clock pauses briefly during the attack animation but resumes immediately after.
Each of the three active party members is assigned to the Triangle, Square, or X button. The game randomly generates a list of commands for each character. Using an attack depletes that character’s Mist Charge meter. A Rank 1 attack uses one bar, a Rank 2 attack uses two, and a Rank 3 attack consumes all three bars.
During the chain, two special commands may appear. The “Mist Charge” command instantly refills a character’s meter to the maximum of three bars. This option is essential for extending chains but appears randomly. The chance of it appearing for a character is 1 in 8 with a full three-person party. The other option is to shuffle the command list with R2, which provides a new set of randomized commands if no desirable or usable attacks are available.
A character’s available attacks will be grayed out if they lack the necessary Mist Charges, forcing the player to choose another character, hope for a Mist Charge command, or shuffle the list.
All Concurrences and Their Requirements
Concurrences are powerful finishing moves that trigger after a Quickening Chain ends, provided a specific combination of attack ranks was used. To earn the Mist Walker trophy, all eight must be performed at least once. The game automatically triggers the highest-value Concurrence whose requirements were met during the chain.
For example, if the conditions for both Inferno and Torrent are met, only Torrent will activate. This means that when aiming for lower-tier Concurrences, it is best to stop the chain once the requirements are met to avoid accidentally triggering a stronger one.
The eight Concurrences are:
- Inferno (Power 90): Requires 3x Rank 1 attacks.
- Cataclysm (Power 110): Requires 6x Rank 1 attacks.
- Torrent (Power 130): Requires 2x Rank 1 and 2x Rank 2 attacks.
- Windburst (Power 155): Requires 4x Rank 2 attacks.
- Ark Blast (Power 175): Requires 2x Rank 1, 2x Rank 2, and 2x Rank 3 attacks.
- Whiteout (Power 205): Requires 4x Rank 3 attacks.
- Luminescence (Power 215): Requires 3x Rank 1, 3x Rank 2, and 3x Rank 3 attacks.
- Black Hole (Power 253): Requires 4x Rank 1, 4x Rank 2, and 4x Rank 3 attacks.
Strategy for the Black Hole Concurrence
Most Concurrences can be achieved through regular gameplay, but Luminescence and Black Hole require dedicated effort and significant luck. Black Hole is the most difficult, demanding a chain of at least 12 attacks. The following strategies maximize the chances of success.
Start with a Rank 3 Attack When initiating the Quickening Chain from the battle menu, always begin with a Rank 3 attack if possible. The chance of having a character with a full three-bar meter is highest at the start. Using a Rank 3 attack immediately gets one of the most difficult requirements for Black Hole out of the way.
Prioritize Mist Charge Commands Whenever a Mist Charge command appears, select it immediately. Extending the chain is impossible without refilling character meters, and the appearance of this command is rare. A successful Mist Charge guarantees that character can perform any of their attacks on the next turn, making it more valuable than any single Quickening.
Complete Rank 3 Attacks Early Rank 3 attacks completely drain a character’s meter, making them a high-risk move mid-chain. It is best to perform the four required Rank 3 attacks as early as possible. This leaves more time on the clock to recover with Mist Charges or shuffle for lower-rank attacks later in the chain when the pressure is higher.
React Quickly The timer is the biggest enemy. Make decisions as fast as possible. Mashing the corresponding button for a desired command as soon as it appears can save precious fractions of a second that add up over a long chain.
Avoid Shuffling Unless Necessary Shuffling the command list with R2 takes time, and the timer continues to tick down during the process. Only shuffle when every available command is grayed out. If there is any usable attack on the list, even if it is not the ideal rank, it is almost always better to use it than to waste time shuffling.
Use Save Crystals to Reset After a Quickening Chain concludes, all three party members will have zero Mist Charges. To try again immediately, the fastest method is to touch a Save Crystal. This instantly restores all HP, MP, and Mist Charges for the entire party, allowing for another attempt without delay.
Ultimately, success relies on fortunate randomization. It is advisable to use Quickenings regularly against bosses and tough monsters throughout the game, as this can unlock many of the easier Concurrences naturally. Once only the difficult ones like Black Hole remain, dedicated grinding sessions near a Save Crystal will be necessary.
Frequently asked questions
What is a Concurrence in FFXII The Zodiac Age?
A Concurrence is a powerful finishing move that occurs at the end of a Quickening Chain. It is triggered by performing a specific combination of Rank 1, Rank 2, and Rank 3 Quickening attacks during the chain. There are eight different Concurrences in total, each with unique requirements and increasing power.
How do I get the Black Hole Concurrence?
To perform the Black Hole Concurrence, you must successfully execute a Quickening Chain that includes at least four Rank 1 attacks, four Rank 2 attacks, and four Rank 3 attacks. This requires a very long chain, so success depends heavily on getting multiple 'Mist Charge' commands to appear to refuel your characters' meters.
Why can't I use a character's Quickening during a chain?
If a character's commands are grayed out, it means they do not have enough Mist Charge to perform the available attacks. A Rank 1 attack requires one meter bar, Rank 2 requires two, and Rank 3 requires a full three bars. The character cannot act again until their meter is refilled via the 'Mist Charge' command.
What is the fastest way to retry a Quickening Chain?
After a Quickening Chain ends, all participants' Mist Charge meters are completely empty. The most efficient way to prepare for another attempt is to find a nearby save crystal. Touching a save crystal instantly restores the entire party's HP, MP, and Mist Charges to their maximum, allowing you to try again immediately.