In a live stream interview with Rooster Teeth, Hideki Kamiya and JP Kellams have commented on the co-op multiplayer in Scalebound. JP Kellams, the creative produce behind the project, first revealed that the difficulty of the action role-playing game will scale based on the amount of cooperative players. The development team did not want to tack on multiplayer; as a result, you will be rewarded when playing with others even though you can still go at it alone in single-player.
Hideki Kamiya, the director, also added that Scalebound has been built from the ground up for the cooperative experience. The single-player option is there as the development team didn’t want to shut down players who don’t want to play online.
The game appeared during Microsoft’s E3 2016 press conference. Viewers got to see a team of players fighting against a gigantic boss. The sequence also includes dragon riding along with the traditional ground combat.
Scalebound is a new intellectual property from Platinum Games, the studio best known for Metal Gear Rising Revengeance and the Bayonetta series. Microsoft Studios will be publishing the upcoming game, which is slated to arrive for the PC and Xbox One platforms in 2017. If you are interested, Scalebound is available for preorder on Amazon with this link.